前言
跟大中一起修mod过程中记录一下这样子。
缓更。
开始记录
1
| Minecraft.getMinecraft() 改为 Minecraft.getInstance()
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1 2 3
| GlStateManager.color(float colorRed, float colorGreen, float colorBlue, float colorAlpha) 改为 GlStateManager.color4f(float colorRed, float colorGreen, float colorBlue, float colorAlpha)
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本来的color方法的两个构造器(即仅传入RGB三个参数和传入RGBa四个参数)现在被分别改为了color3f和color4f。
1
| GlStateManager.disableDepth() 改为 GlStateManager.disableDepthTest()
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1
| GlStateManager.enableDepth() 改为 GlStateManager.enableDepthTest()
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1
| GlStateManager.enableAlphaTest() 改为 GlStateManager.enableAlphaTest()
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1 2 3
| GlStateManager.translate(float x, float y, float z) 改为 GlStateManager.translatef(float x, float y, float z)
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本来的translate方法的两个构造器(即传入三个float参数和传入三个double参数)现在分别改为了translatef和translated。
1
| ItemStack.getTagCompound() 改为 ItemStack.getTag()
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1
| ItemStack.getRarity().rarityColor 改为 ItemStack.getRarity().color
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1
| NBTTagCompound.getCompoundTag(String key) 改为 NBTTagCompound.getCompound(String key)
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1
| NBTTagCompound.hasKey(String key, int type) 改为 NBTTagCompound.contains(String key, int type)
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1
| NBTTagCompound.getKeySet() 改为 NBTTagCompound.keySet()
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1 2 3 4 5 6 7 8 9
| GuiButton @Override public void drawButton(Minecraft mc, int mouseX, int mouseY, float partialTicks) { } 改为 @Override public void render(int mouseX, int mouseY, float partialTicks) { Minecraft mc = Minecraft.getInstance(); }
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1
| net.minecraft.client.resources.IResource 移至 net.minecraft.resources.IResource
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1
| net.minecraft.client.resources.IResourceManager 移至 net.minecraft.resources.IResourceManager
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存疑改动
getItemDamage
原ItemStack.getItemDamage()方法删除,但原来的此方法返回的是:
1 2 3
| public int getItemDamage(){ return getItem().getDamage(this); }
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考虑直接换为
1 2 3
| ItemStack stackA stackA.getItemDamage() 改为 stackA.getItem().getDamage(stackA)
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获取键盘输入:
弃用了 org.lwjgl.input.Keyboard
用 net.minecraft.client.util.InputMappings 进行了替换
1 2 3
| KeyLoader.key_F4 = new KeyBinding("FastTrading ON-OFF", Keyboard.KEY_F4, "FastTrading"); 改为 KeyLoader.key_F4 = new KeyBinding("FastTrading ON-OFF", InputMappings.getInputByName("key.keyboard.f4").getKeyCode(), "FastTrading");
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net.minecraft.client.renderer.texture.TextureUtil.readBufferedImage:
似乎是删除了这个方法,但是此方法原来的返回是:
1 2 3 4 5 6 7 8 9 10 11
| public static BufferedImage readBufferedImage(InputStream imageStream) throws IOException{ BufferedImage bufferedimage;
try{ bufferedimage = ImageIO.read(imageStream); }finally{ IOUtils.closeQuietly(imageStream); }
return bufferedimage; }
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因此考虑直接依此进行修改:
1 2 3
| BufferedImage bufferedimage = readBufferedImage(iresource.getInputStream()); 改为: BufferedImage bufferedimage = ImageIO.read(iresource.getInputStream());
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播放声音:
playSound(ISound sound) 方法改为了 play(ISound sound):
但是在改变名称之后传参类型报错了,所以做了个强制转型如下:
1
| mc.getSoundHandler().play((ISound) FakeSubtitleSound.getRecord(SoundEvents.ENTITY_ITEM_PICKUP, 0.5f, 0.05F, "fasttrading.subtitles.buttonswitching"));
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